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Department of Computer Science
University of Warwick
4pm Tuesday 13th December 2005
Room 2511, JCMB, King's Buildings
In this talk we review a sequence of recent papers which have culminated in the answer to this central question of algorithmic game theory. Namely, two-player games are as computationally hard to solve as other multi-player games. Moreover, these problems are all equivalent to the problem of finding generic Brouwer or Kakutani fixpoints.